It’s a mobile app, but don’t knock it simply yet. Walking War Robots is developed by Pixonic, and was released in 2014. I’m scripting this review though because when it comes to mobile titles it is actually rare to find a game that isn’t a turn based strategy game or possibly a card battle game. Walking War Robots actually allows you to play your giant robot practical, comparable to an arcade version from the MechWarrior games.
Before we get into combat, let’s first talk about all of the options from the main menu. Players can upgrade and get approximately 16 different robots, each making use of their own unique stats and look. When you progress from the game it is possible to unlock more advanced level robots to purchase through the shop. From this point, you are able to equip your robots with many different different weapons to mix and match equipment to the liking.
Winning battles gains you have and credits (called AG silver), and you could use those credits which you earn from combat to upgrade and level increase your robots and weapons so they are more powerful to deal more damage or get more armor to thrive longer. Certain robots or weapons are locked behind level caps, so you need to win more battles and earn enough experience to level up to unlock the more powerful content.
This now brings us on the cash shop. Every time you want to buy another robot slot you will need to use AU points to do so, the cash shop currency. You can generate these from completing achievements and goals, or buying them using the real world money. You make use of AG silver to buy and upgrade equipment normally without paying out any real life money.
After you upgrade though you will need to wait for a upgrade counter in order to complete before it completes, this is usually a bit annoying because normally it takes around three hours or maybe more with certain upgrades to finish, and you could only do one upgrade at a time. Imagine a Mech with four weapons, that quite a bit of waiting if you want to upgrade everything. If you want to rush it and quicken the method you need to shell out money (AU) to perform the upgrade sooner.
However, Walking War Robots starts you off with about 100 AU or so, then you can earn about 200 more by completing several of the beginner tasks, therefore i earned about 300 AU as a whole to invest on equipment and upgrades. This gave me three Mechs to try out around within battle, with just a few AU left to spare.
Now for combat! Here is where Walking War Robots Hack Cheats really shines. Battles take place as 6 vs 6 PVP arena style battles, normally having a timer for approximately a few minutes roughly that you should complete the round. Matchmaking is extremely fast and you will normally start a battle in a matter of moments. I’m still uncertain generally if i was having fun with bots or humans, because both play very similar (and the default names are almost just alike when the players don’t change them).
There are two teams of robots, allies appear as blue names while enemies arrive as red. You move around using the left side from the screen’s digital pad as well as the right side is to shoot. you can even press the patient guns to employ a specific weapon, or even the big button to just fire everything at the same time. You can rotate and move the camera by touching a empty space in the screen and rotating it around, but should you be shooting you can simply retain the button down and look around while shooting to modify your aim. There is also an auto targeting feature to help you lock on and follow your targets (much more about that soon).
In Walking War Robots it is possible to win either in two ways. One, you kill all enemy robots. Two, you capture all the bases. You can find normally about six or so beacons scattered throughout the map, players get started with nothing. There is a small loading period where one can shop around the map to find the beacons and have an understanding for the map, then everyone does a mad dash to capture the nearest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons appear as red.
Whenever you capture a beacon it is going to differ from red, to white, then to blue when you can hold it of sufficient length. The maps are large enough to maneuver around, but sufficiently small that you should quickly find and engage enemies. Oddly enough, this game is additionally quite strategic, since the bots and players normally try not to rush directly into get killed. If you open fire, most will require cover behind a building or will await allies to help you assist them. This will make the game quite fun as you work with your team to flank and corner the enemy to enable you to place their beacon to achieve more points.
Certain weapons have cool off times in addition to reloading, so just holding the gun down to shoot endlessly could possibly get you struggling as the guns run out and you have to wait patiently for them to recharge. And also this can be employed in your favor in the event you hide and wait for your enemy to use up all your ammo so that you can unload to them to chip away at their life.
A very important factor I stumbled upon really interesting is the players and bots will lie down suppressing fire to pin you down. This actually works too, because if a sizable group of enemies shoot to you and you get hit, the damage actually appears and affects your robots performance. As an example, guns could possibly get shot off your Mech which means you can’t utilize it anymore, or your legs will get damage so that you move slower and can’t run around the map as fast. For that reason, suppressing fire is dangerous if you achieve warrb0ts in it and can’t allow it to be behind cover over time.
Walking War Robots isn’t perfect though. The slow upgrade times are annoying how the system is to establish. The UI also provides problems as well as on smaller devices the screen is cluttered and certain menus can’t definitely be accessed, including arriving at their grocer to acquire new weapons (it was actually blocked behind the “Battle” button). The car targeting feature is really a mess and constantly snaps the screen around in weird ways, really messing you up as it targets an enemy halfway throughout the screen rather than the one right in front of you. Because of this I just turned auto targeting off completely and used manual targeting, but randomly I would personally still lock to the wrong enemy.
Even with these flaws, Walking War Robots is still quite fun. It had a good large update when first starting this game and it also crashed since it tried to access Google Play in order to save my progress through the cloud, to have a few problems initially you play. Just allow it to update, then relaunch the overall game again whether it gets stuck loading.
Overall, I really enjoy playing this video game. Provided you can put up with the long upgrade times I do believe you are going to really enjoy playing Walking War Robots too. They have really nice graphics, it really is well optimized and possesses smooth framerate (a minimum of for my device), and i like the 1980s style action music soundtrack it provides occurring. If you are keen on Mech combat games, you should really check that one out.